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Blue Ruin
Blue Ruin

In this small town,

footsteps echo through the dusk—

names fade with the fog.

Crystal figures gaze from the walls,

their eyes shedding candle glow,

no one offers prayers for the lost souls.

But as the shadows roam and the sun sets,

the church bell rings, with no hand—

the people arise, thinking it's a threat.

They recall the faces,

but not the voice, or the name

just the soul.

But As they draw closer,

they come to understand—

that they were never meant to be.

Overview

Grenton Hollow was an unreleased point-and-click horror game by Thorn and Veil Interactive set in the mystical and fog-drenched town of Grenton Hollow, a fog-drenched town haunted by folklore and forgotten memories, tucked away in the forgotten backwoods of rural America.

You play as Jon, a photographer and documentator who returns to Grenton Hollow after finding a cryptic letter marked from a decade ago.

Another character is Noah, an amateur occultist and philosopher. He's the only person who seems to remember old stories about the town’s founding and history, particularly the tale of the Grenton Choir — an ancient group said to have once "sung the fog into being."

Jon and Noah were inseparable, exploring the foggy woods and abandoned chapels of the town. But a winter, surrounded in mystery, tore them apart—leading to a disappearance and a decade of silence. Years later, they reconnect, drawn together by their shared interest in the Grenton Choir, a folkloric sect that once met at the now-abandoned St. Gervan’s Church. Local legend tells of “angels seen in pairs” and visitors who never returned the same.

The church itself is said to distort time— some people say a minute inside feels like hours, while others recall hearing hymns despite the collapsed roof and rotten organ pipes.

Jon views the church as a subject for his project. In the other hand, Noah, tracks the teachings of the Grenton Choir, believing the Church holds secrets about both the town's pull and their childhood connection. As they enter St. Gervan’s Church, they face more than just spirits, apparitions. and angels. The church itself responds—rooms shift, familiar objects appear unpredictably, and a shattered mirror reflects only one of them at a time.

Visions arise: a winged figure beckons from the altar, disembodied voices whisper in unknown tongues, and a memory of the choir’s final performance loops endlessly. The game’s narrative reveals Jon and Noah's shared trauma linked to the Grenton Choir's ritual of "choral binding," which sealed away their pain. As they navigate St. Gervan’s, they uncover not just the town's occult history but their own repressed identities, childhood affection marred by shame, and hidden secrets.

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